L L4D2node

CUGCFileRequest::GetDirectory

0x00227f80 · 20 bytes · __thiscall

_ZNK15CUGCFileRequest12GetDirectoryEv

Decompiled

undefined (1 param)

/* CUGCFileRequest::GetDirectory() const */

CUGCFileRequest * __thiscall CUGCFileRequest::GetDirectory(CUGCFileRequest *this)

{
  CUGCFileRequest *pCVar1;
  
  pCVar1 = (CUGCFileRequest *)0x0;
  if (this[0x40] != (CUGCFileRequest)0x0) {
    pCVar1 = this + 0x40;
  }
  return pCVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)