CUGCFileRequest::CUGCFileRequest
0x00227df0 · 246 bytes · __thiscall
_ZN15CUGCFileRequestC1Ev
Decompiled
undefined (1 param)
/* CUGCFileRequest::CUGCFileRequest() */
void __thiscall CUGCFileRequest::CUGCFileRequest(CUGCFileRequest *this)
{
this[4] = (CUGCFileRequest)0x0;
*(undefined ***)this = &PTR_Run_002c8730;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 8) = 0x525;
this[0x24] = (CUGCFileRequest)0x0;
*(undefined ***)(this + 0x20) = &PTR_Run_002c8748;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
*(undefined4 *)(this + 0x28) = 0x51b;
/* try { // try from 00227e85 to 00227e89 has its CatchHandler @ 00227ee6 */
CUtlBuffer::CUtlBuffer((CUtlBuffer *)(this + 0x354),0,0,0);
*(undefined4 *)(this + 0x38c) = 0xffffffff;
*(undefined4 *)(this + 0x390) = 0xffffffff;
*(undefined4 *)(this + 0x394) = 0;
*(undefined4 *)(this + 0x598) = 0;
*(undefined4 *)(this + 0x59c) = 0;
*(undefined4 *)(this + 0x5a0) = 0;
this[0x248] = (CUGCFileRequest)0x0;
this[0x40] = (CUGCFileRequest)0x0;
this[0x144] = (CUGCFileRequest)0x0;
this[0x398] = (CUGCFileRequest)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.