L L4D2node

CUGCFileRequestManager::GetCurrentDownloadHandle

0x00222c20 · 40 bytes · __thiscall

_ZNK22CUGCFileRequestManager24GetCurrentDownloadHandleEv

Decompiled

undefined (1 param)

/* CUGCFileRequestManager::GetCurrentDownloadHandle() const */

undefined8 __thiscall CUGCFileRequestManager::GetCurrentDownloadHandle(CUGCFileRequestManager *this)

{
  if ((*(int *)(this + 0x28) != 0) && ((undefined8 *)**(int **)(this + 0x1c) != (undefined8 *)0x0))
  {
    return *(undefined8 *)**(int **)(this + 0x1c);
  }
  return 0xffffffffffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)