L L4D2node

CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::NewNode

0x0021e480 · 554 bytes · __thiscall

_ZN10CUtlRBTreeIN7CUtlMapIy19PublishedFileInfo_ttE6Node_tEtNS2_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS3_tEtEE7NewNodeEv

Decompiled

undefined (1 param)

/* CUtlRBTree<CUtlMap<unsigned long long, PublishedFileInfo_t, unsigned short>::Node_t, unsigned
   short, CUtlMap<unsigned long long, PublishedFileInfo_t, unsigned short>::CKeyLess,
   CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned long long, PublishedFileInfo_t, unsigned
   short>::Node_t, unsigned short>, unsigned short> >::NewNode() */

uint __thiscall
CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NewNode(CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          *this)

{
  ushort uVar1;
  int iVar2;
  uint uVar3;
  uint uVar4;
  int iVar5;
  uint uVar6;
  undefined4 *puVar7;
  byte bVar8;
  
  bVar8 = 0;
  uVar1 = *(ushort *)(this + 0x14);
  uVar6 = (uint)uVar1;
  if (uVar1 != 0xffff) {
    iVar2 = *(int *)(this + 4);
    iVar5 = (uint)uVar1 * 0x2540 + iVar2;
    *(undefined2 *)(this + 0x14) = *(undefined2 *)(iVar5 + 2);
    goto LAB_0021e4b0;
  }
  iVar5 = *(int *)(this + 8);
  if ((int)(uint)*(ushort *)(this + 0x16) < iVar5) {
    uVar3 = *(ushort *)(this + 0x16) + 1;
    uVar4 = uVar3 & 0xffff;
    if (iVar5 <= (int)uVar4) {
      uVar3 = uVar6;
      uVar4 = 0xffff;
    }
    if (iVar5 <= (int)uVar4) goto LAB_0021e647;
LAB_0021e60f:
    iVar5 = (uVar3 & 0xffff) * 0x2540;
    uVar6 = uVar3;
  }
  else {
    iVar2 = 0;
    if (iVar5 < 1) {
      iVar2 = 0xffff;
    }
    uVar3 = (0 < iVar5) - 1;
    if (iVar2 < iVar5) goto LAB_0021e60f;
LAB_0021e647:
    CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
    ::Grow((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
            *)(this + 4),1);
    iVar2 = *(int *)(this + 8);
    if ((int)(uint)*(ushort *)(this + 0x16) < iVar2) {
      uVar3 = *(ushort *)(this + 0x16) + 1;
      uVar4 = uVar3 & 0xffff;
      if ((int)uVar4 < iVar2) {
        iVar5 = uVar4 * 0x2540;
        uVar6 = uVar3;
      }
      else {
        iVar5 = 0x253fdac0;
        uVar4 = 0xffff;
      }
    }
    else {
      uVar4 = 0;
      iVar5 = 0x253fdac0;
      if (iVar2 < 1) {
        uVar4 = 0xffff;
      }
      else {
        iVar5 = 0;
        uVar6 = 0;
      }
    }
    if (iVar2 <= (int)uVar4) {
      Error("CUtlRBTree overflow!\n");
    }
  }
  iVar2 = *(int *)(this + 4);
  *(short *)(this + 0x16) = (short)uVar6;
  iVar5 = iVar2 + iVar5;
LAB_0021e4b0:
  if (iVar5 != -8) {
    *(undefined4 *)(iVar5 + 0x10) = 0;
    *(undefined4 *)(iVar5 + 0x14) = 0;
    *(undefined4 *)(iVar5 + 0x9c) = 0xffffffff;
    *(undefined4 *)(iVar5 + 0xa0) = 0xffffffff;
    *(undefined4 *)(iVar5 + 0xa4) = 0xffffffff;
    *(undefined4 *)(iVar5 + 0xa8) = 0xffffffff;
    *(undefined4 *)(iVar5 + 0xac) = 0;
    *(undefined4 *)(iVar5 + 0xb0) = 0;
    *(undefined4 *)(iVar5 + 0xb4) = 0;
    *(undefined4 *)(iVar5 + 0xb8) = 0;
    *(undefined4 *)(iVar5 + 0xbc) = 0;
    *(undefined4 *)(iVar5 + 0xc0) = 0;
    *(undefined4 *)(iVar5 + 0xc4) = 0;
    *(undefined4 *)(iVar5 + 200) = 0;
    *(undefined4 *)(iVar5 + 0x2518) = 0;
    *(undefined4 *)(iVar5 + 0x251c) = 0;
    *(undefined4 *)(iVar5 + 0x2520) = 0;
    *(undefined4 *)(iVar5 + 0x2524) = 0;
    *(undefined4 *)(iVar5 + 0x2528) = 0;
    *(undefined ***)(iVar5 + 0x2514) = &PTR__CCopyableUtlVector_002c8068;
    *(undefined1 *)(iVar5 + 0x252c) = 0;
    *(undefined4 *)(iVar5 + 0x2530) = 0;
    *(undefined4 *)(iVar5 + 0x2534) = 0;
    *(undefined4 *)(iVar5 + 0x2538) = 0;
    *(undefined4 *)(iVar5 + 0x253c) = 0;
    puVar7 = (undefined4 *)(iVar5 + 0x18);
    for (iVar2 = 0x20; iVar2 != 0; iVar2 = iVar2 + -1) {
      *puVar7 = 0;
      puVar7 = puVar7 + (uint)bVar8 * -2 + 1;
    }
    *(undefined1 *)puVar7 = 0;
    puVar7 = (undefined4 *)(iVar5 + 0xcc);
    for (iVar2 = 2000; iVar2 != 0; iVar2 = iVar2 + -1) {
      *puVar7 = 0;
      puVar7 = puVar7 + (uint)bVar8 * -2 + 1;
    }
    puVar7 = (undefined4 *)(iVar5 + 0x200c);
    for (iVar2 = 0x41; iVar2 != 0; iVar2 = iVar2 + -1) {
      *puVar7 = 0;
      puVar7 = puVar7 + (uint)bVar8 * -2 + 1;
    }
    iVar2 = *(int *)(this + 4);
  }
  *(int *)(this + 0x18) = iVar2;
  return uVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)