CWorkshopFileInfoManager::UpdatePublishedFileInfoQueries
0x0021cb90 · 419 bytes · __thiscall
_ZN24CWorkshopFileInfoManager30UpdatePublishedFileInfoQueriesEv
Decompiled
undefined (1 param)
/* CWorkshopFileInfoManager::UpdatePublishedFileInfoQueries() */
void __thiscall
CWorkshopFileInfoManager::UpdatePublishedFileInfoQueries(CWorkshopFileInfoManager *this)
{
char cVar1;
int *piVar2;
int iVar3;
longlong lVar4;
iVar3 = *(int *)(this + 0x68);
if ((iVar3 != 0) && (*(int *)(this + 0x74) == 0)) {
while (iVar3 != 0) {
*(undefined4 *)(this + 0x70) = **(undefined4 **)(this + 0x5c);
CUtlVector<CBasePublishedFileRequest*,CUtlMemory<CBasePublishedFileRequest*,int>>::
ShiftElementsLeft((CUtlVector<CBasePublishedFileRequest*,CUtlMemory<CBasePublishedFileRequest*,int>>
*)(this + 0x5c),0,1);
iVar3 = *(int *)(this + 0x70);
*(int *)(this + 0x68) = *(int *)(this + 0x68) + -1;
piVar2 = (int *)GetISteamRemoteStorage();
lVar4 = (**(code **)(*piVar2 + 0x9c))
(piVar2,*(undefined4 *)(iVar3 + 4),*(undefined4 *)(iVar3 + 8),0);
if (lVar4 != 0) {
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,0,
"[BaseModPanel] Querying for details of published file: %llu\n",
*(undefined4 *)(iVar3 + 4),*(undefined4 *)(iVar3 + 8));
}
if (*(int *)(this + 0x10) != 0 || *(int *)(this + 0xc) != 0) {
SteamAPI_UnregisterCallResult(this,*(int *)(this + 0xc),*(int *)(this + 0x10));
}
*(longlong *)(this + 0xc) = lVar4;
*(CWorkshopFileInfoManager **)(this + 0x14) = this;
*(code **)(this + 0x18) = Steam_OnGetPublishedFileDetails;
*(undefined4 *)(this + 0x1c) = 0;
SteamAPI_RegisterCallResult(this,lVar4);
*(int *)(this + 0x74) = iVar3;
return;
}
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,0,
"[BaseModPanel] Failed to query for details on published file: %llu\n",
*(undefined4 *)(iVar3 + 4),*(undefined4 *)(iVar3 + 8));
}
iVar3 = *(int *)(this + 0x68);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.