L L4D2node

CInitTracker::~CInitTracker

0x0021c200 · 191 bytes · __thiscall

_ZN12CInitTrackerD2Ev

Decompiled

undefined (1 param)

/* CInitTracker::~CInitTracker() */

void __thiscall CInitTracker::~CInitTracker(CInitTracker *this)

{
  undefined4 *puVar1;
  CUtlMemory<CInitTracker::InitFunc*,int> *pCVar2;
  int iVar3;
  CUtlMemory<CInitTracker::InitFunc*,int> *pCVar4;
  int iVar5;
  CUtlMemory<CInitTracker::InitFunc*,int> *this_00;
  
  iVar3 = 0;
  pCVar2 = (CUtlMemory<CInitTracker::InitFunc*,int> *)(this + 0x10);
  pCVar4 = pCVar2;
  do {
    iVar5 = 0;
    if (0 < *(int *)(this + iVar3 * 4)) {
      do {
        puVar1 = *(undefined4 **)(*(int *)pCVar4 + iVar5 * 4);
        if (puVar1[2] != 0) {
          Msg("Missing shutdown function for %s : %s\n",*puVar1,puVar1[1]);
        }
        iVar5 = iVar5 + 1;
        operator_delete(puVar1);
      } while (iVar5 < *(int *)(this + iVar3 * 4));
    }
    *(int *)(pCVar4 + 0xc) = 0;
    pCVar4 = pCVar4 + 0x14;
    *(undefined4 *)(this + iVar3 * 4) = 0;
    iVar3 = iVar3 + 1;
  } while (iVar3 != 4);
  pCVar4 = (CUtlMemory<CInitTracker::InitFunc*,int> *)(this + 0x60);
  if (pCVar2 != (CUtlMemory<CInitTracker::InitFunc*,int> *)0x0) {
    do {
      this_00 = pCVar4 + -0x14;
      *(undefined4 *)(pCVar4 + -8) = 0;
      CUtlMemory<CInitTracker::InitFunc*,int>::Purge(this_00);
      *(undefined4 *)(pCVar4 + -4) = *(undefined4 *)this_00;
      CUtlMemory<CInitTracker::InitFunc*,int>::Purge(this_00);
      pCVar4 = this_00;
    } while (pCVar2 != this_00);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)