TextMessage_DemoMessage
0x0021bb30 · 277 bytes · unknown
Decompiled
undefined (0 params)
void TextMessage_DemoMessage(char *param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4)
{
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
tm_demomessage = orig_demo_message;
DAT_003418c4 = DAT_003ef284;
DAT_003418c8 = DAT_003ef288;
DAT_003418cc = DAT_003ef28c;
DAT_003418d0 = DAT_003ef290;
DAT_003418d4 = DAT_003ef294;
DAT_003418d8 = DAT_003ef298;
DAT_003418dc = DAT_003ef29c;
DAT_003418e0 = DAT_003ef2a0;
DAT_003418e4 = DAT_003ef2a4;
PTR_s___DEMOMESSAGE___003418e8 = DAT_003ef2a8;
PTR_gDemoMessageBuffer_003418ec = DAT_003ef2ac;
DAT_003418f0 = DAT_003ef2b0;
DAT_003418f4 = DAT_003ef2b4;
DAT_003418f8 = DAT_003ef2b8;
DAT_003418fc = DAT_003ef2bc;
V_strncpy(gDemoMessageBuffer,param_1,0x200);
DAT_003418d4 = param_2;
DAT_003418d8 = param_3;
DAT_003418dc = param_4;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.