SkipText
0x0021ac20 · 64 bytes · __cdecl
_Z8SkipTextPKc
Decompiled
undefined (1 param)
/* SkipText(char const*) */
char * SkipText(char *param_1)
{
if (param_1 == (char *)0x0) {
return (char *)0x0;
}
if ((*param_1 != '\0') && (g_WhiteSpace[*param_1] == '\0')) {
do {
param_1 = param_1 + 1;
if (*param_1 == '\0') {
return param_1;
}
} while (g_WhiteSpace[*param_1] == '\0');
return param_1;
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.