L L4D2node

IsStartOfText

0x0021ab90 · 25 bytes · __cdecl

_Z13IsStartOfTextPc

Decompiled

undefined (1 param)

/* IsStartOfText(char*) */

bool IsStartOfText(char *param_1)

{
  if (param_1 != (char *)0x0) {
    return *param_1 == '{';
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)