IsComment
0x0021ab30 · 78 bytes · __cdecl
_Z9IsCommentPc
Decompiled
undefined (1 param)
/* IsComment(char*) */
bool IsComment(char *param_1)
{
size_t sVar1;
if (param_1 == (char *)0x0) {
return true;
}
sVar1 = strlen(param_1);
if (1 < (int)sVar1) {
if (*param_1 != '/') {
return false;
}
return param_1[1] == '/';
}
return sVar1 != 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.