L L4D2node

CTestScriptMgr::LoopForNumSeconds

0x0021a580 · 221 bytes · __cdecl

_ZN14CTestScriptMgr17LoopForNumSecondsEPKcd

Decompiled

undefined (2 params)

/* CTestScriptMgr::LoopForNumSeconds(char const*, double) */

void CTestScriptMgr::LoopForNumSeconds(char *param_1,double param_2)

{
  int iVar1;
  void *pvVar2;
  longdouble lVar3;
  undefined4 in_stack_00000010;
  
  if (*(int *)(param_1 + 4) == 0) {
    Error("CTestScriptMgr: not initialized.");
  }
  pvVar2 = (void *)FindLoop((CTestScriptMgr *)param_1,param_2._0_4_);
  if (pvVar2 == (void *)0x0) {
    Error("CTestScriptMgr::LoopForNumSeconds( %s ): no loop with this name exists.",param_2._0_4_);
  }
  lVar3 = (longdouble)Plat_FloatTime();
  if ((double)CONCAT44(in_stack_00000010,param_2._4_4_) <=
      (double)lVar3 - *(double *)((int)pvVar2 + 4)) {
    iVar1 = *(int *)((int)pvVar2 + 0x50);
    CUtlLinkedList<CLoopInfo*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CLoopInfo*,int>,int>>::
    Unlink((CUtlLinkedList<CLoopInfo*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CLoopInfo*,int>,int>>
            *)(param_1 + 0x30),iVar1);
    *(undefined4 *)(*(int *)(param_1 + 0x30) + iVar1 * 0xc + 8) = *(undefined4 *)(param_1 + 0x44);
    *(int *)(param_1 + 0x44) = iVar1;
    operator_delete(pvVar2);
    return;
  }
                    /* WARNING: Could not recover jumptable at 0x0021a63b. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)(g_pFileSystem + 4) + 0x10))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)