Test_LoopCount
0x0021a4c0 · 104 bytes · __cdecl
_Z14Test_LoopCountRK8CCommand
Decompiled
undefined (1 param)
/* Test_LoopCount(CCommand const&) */
void Test_LoopCount(CCommand *param_1)
{
long lVar1;
char *pcVar2;
if (2 < *(int *)param_1) {
lVar1 = strtol(*(char **)(param_1 + 0x410),(char **)0x0,10);
pcVar2 = "";
if (1 < *(int *)param_1) {
pcVar2 = *(char **)(param_1 + 0x40c);
}
CTestScriptMgr::LoopCount((CTestScriptMgr *)g_TestScriptMgr,pcVar2,lVar1);
return;
}
Error();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.