L L4D2node

Test_StartLoop

0x0021a390 · 51 bytes · __cdecl

_Z14Test_StartLoopRK8CCommand

Decompiled

undefined (1 param)

/* Test_StartLoop(CCommand const&) */

void Test_StartLoop(CCommand *param_1)

{
  if (1 < *(int *)param_1) {
    CTestScriptMgr::StartLoop((CTestScriptMgr *)g_TestScriptMgr,*(char **)(param_1 + 0x40c));
    return;
  }
  Error();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)