Test_Wait
0x00219730 · 94 bytes · __cdecl
_Z9Test_WaitRK8CCommand
Decompiled
undefined (1 param)
/* Test_Wait(CCommand const&) */
void Test_Wait(CCommand *param_1)
{
longdouble lVar1;
double dVar2;
if (1 < *(int *)param_1) {
dVar2 = strtod(*(char **)(param_1 + 0x40c),(char **)0x0);
lVar1 = (longdouble)Plat_FloatTime();
g_TestScriptMgr._40_8_ = (double)(float)dVar2 + (double)lVar1;
return;
}
Error();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.