CGame::GetWindowRect
0x00219590 · 59 bytes · __thiscall
_ZN5CGame13GetWindowRectEPiS0_S0_S0_
Decompiled
undefined (5 params)
/* CGame::GetWindowRect(int*, int*, int*, int*) */
void __thiscall
CGame::GetWindowRect(CGame *this,int *param_1,int *param_2,int *param_3,int *param_4)
{
if (param_1 != (int *)0x0) {
*param_1 = 0;
}
if (param_2 != (int *)0x0) {
*param_2 = 0;
}
if (param_3 != (int *)0x0) {
*param_3 = 0;
}
if (param_4 != (int *)0x0) {
*param_4 = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.