L L4D2node

CGame::GetWindowRect

0x00219590 · 59 bytes · __thiscall

_ZN5CGame13GetWindowRectEPiS0_S0_S0_

Decompiled

undefined (5 params)

/* CGame::GetWindowRect(int*, int*, int*, int*) */

void __thiscall
CGame::GetWindowRect(CGame *this,int *param_1,int *param_2,int *param_3,int *param_4)

{
  if (param_1 != (int *)0x0) {
    *param_1 = 0;
  }
  if (param_2 != (int *)0x0) {
    *param_2 = 0;
  }
  if (param_3 != (int *)0x0) {
    *param_3 = 0;
  }
  if (param_4 != (int *)0x0) {
    *param_4 = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)