L L4D2node

CEngine::FilterTime

0x00218d60 · 303 bytes · __thiscall

_ZN7CEngine10FilterTimeEf

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEngine::FilterTime(float) */

undefined4 __thiscall CEngine::FilterTime(CEngine *this,float param_1)

{
  char cVar1;
  int iVar2;
  undefined1 *puVar3;
  float fVar4;
  
  if (DAT_003b8088 == '\0') {
    cVar1 = ConVar::IsFlagSet((ConVar *)sv_hosting_lobby,2);
    if (cVar1 == '\0') {
      puVar3 = sv_cheats;
LAB_00218e15:
      if (*(int *)(*(int *)(puVar3 + 0x1c) + 0x30) != 0) goto LAB_00218d6f;
    }
    else {
      if ((g_pMatchFramework == (int *)0x0) ||
         (iVar2 = (**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework), iVar2 == 0)) {
        puVar3 = sv_cheats;
      }
      else {
        puVar3 = (undefined1 *)0x0;
      }
      if (((DAT_003b80d0 == 0 && _DAT_003b80cc == 0) &&
          (*(int *)(sv_hosting_lobby._28_4_ + 0x30) == 0)) && (puVar3 != (undefined1 *)0x0))
      goto LAB_00218e15;
    }
    cVar1 = Cmd_IsRptActive();
    if (cVar1 == '\0') {
      fVar4 = *(float *)(fps_max._28_4_ + 0x2c);
      if (fVar4 < 30.0) {
        if (fVar4 == 0.0) {
          return 1;
        }
        Warning("sv_cheats is 0 and fps_max is being limited to a minimum of 30 (or set to 0).\n");
        ConVar::SetValue(5.773574e-39);
        fVar4 = *(float *)(fps_max._28_4_ + 0x2c);
      }
      goto LAB_00218d7c;
    }
  }
LAB_00218d6f:
  fVar4 = *(float *)(fps_max._28_4_ + 0x2c);
LAB_00218d7c:
  if ((0.0 < fVar4) && (g_bDedicatedServerBenchmarkMode == '\0')) {
    if (1000.0 <= fVar4) {
      fVar4 = 1000.0;
    }
    if (param_1 < 1.0 / fVar4) {
      return 0;
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)