CEngine::CEngine
0x00218d20 · 62 bytes · __thiscall
_ZN7CEngineC1Ev
Decompiled
undefined (1 param)
/* CEngine::CEngine() */
void __thiscall CEngine::CEngine(CEngine *this)
{
*(undefined ***)this = &PTR__CEngine_002c7148;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined8 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined8 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 4) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.