L L4D2node

CTier2AppSystem<IDedicatedServerAPI,0>::Shutdown

0x00217b70 · 30 bytes · __thiscall

_ZN15CTier2AppSystemI19IDedicatedServerAPILi0EE8ShutdownEv

Decompiled

undefined (1 param)

/* CTier2AppSystem<IDedicatedServerAPI, 0>::Shutdown() */

void __thiscall
CTier2AppSystem<IDedicatedServerAPI,0>::Shutdown(CTier2AppSystem<IDedicatedServerAPI,0> *this)

{
  if ((g_pCVar != 0) && (this[4] != (CTier2AppSystem<IDedicatedServerAPI,0>)0x0)) {
    ConVar_Unregister();
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)