L L4D2node

CDedicatedServerAPI::ModShutdown

0x00217800 · 245 bytes · __thiscall

_ZN19CDedicatedServerAPI11ModShutdownEv

Decompiled

undefined (1 param)

/* CDedicatedServerAPI::ModShutdown() */

void __thiscall CDedicatedServerAPI::ModShutdown(CDedicatedServerAPI *this)

{
  undefined4 *puVar1;
  
  puVar1 = *(undefined4 **)(this + 8);
  if (puVar1 != (undefined4 *)0x0) {
    *puVar1 = &PTR___cxa_pure_virtual_002ccf48;
    CUtlDict<int,unsigned_short>::RemoveAll((CUtlDict<int,unsigned_short> *)(puVar1 + 0xb));
    CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
    ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                 *)(puVar1 + 0xb));
    *(undefined2 *)(puVar1 + 0x10) = 0xffff;
    CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
    ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
             *)(puVar1 + 0xc));
    *(undefined2 *)((int)puVar1 + 0x42) = 0xffff;
    CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
    ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
             *)(puVar1 + 0xc));
    puVar1[9] = 0;
    CUtlMemory<IAppSystem*,int>::Purge((CUtlMemory<IAppSystem*,int> *)(puVar1 + 6));
    puVar1[10] = puVar1[6];
    CUtlMemory<IAppSystem*,int>::Purge((CUtlMemory<IAppSystem*,int> *)(puVar1 + 6));
    puVar1[4] = 0;
    CUtlMemory<CAppSystemGroup::Module_t,int>::Purge
              ((CUtlMemory<CAppSystemGroup::Module_t,int> *)(puVar1 + 1));
    puVar1[5] = puVar1[1];
    CUtlMemory<CAppSystemGroup::Module_t,int>::Purge
              ((CUtlMemory<CAppSystemGroup::Module_t,int> *)(puVar1 + 1));
    operator_delete(puVar1);
    *(undefined4 *)(this + 8) = 0;
  }
  g_AppSystemFactory = 0;
  (**(code **)(*(int *)eng + 0xc))(eng);
  (**(code **)(*(int *)game + 0xc))(game);
  (**(code **)(*materials + 0x24))(materials);
  TraceShutdown("COM_ShutdownFileSystem()",0);
  COM_ShutdownFileSystem();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)