L L4D2node

CDedicatedServerAPI::BuildMapCycleListHints

0x00216a80 · 970 bytes · __thiscall

_ZN19CDedicatedServerAPI22BuildMapCycleListHintsEPPc

Decompiled

undefined (2 params)

/* CDedicatedServerAPI::BuildMapCycleListHints(char**) */

undefined4 __thiscall
CDedicatedServerAPI::BuildMapCycleListHints(CDedicatedServerAPI *this,char **param_1)

{
  int iVar1;
  uint uVar2;
  uint uVar3;
  char *pcVar4;
  size_t sVar5;
  int iVar6;
  undefined4 uVar7;
  size_t sVar8;
  char *pcVar9;
  uint *puVar10;
  uint *puVar11;
  int in_GS_OFFSET;
  char *pcVar12;
  char local_434 [260];
  char local_330 [260];
  uint local_22c [65];
  char local_126 [262];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  V_FileBase(com_gamedir,local_434,0x104);
  V_snprintf(local_330,0x104,"%s\\mapcycle.txt",local_434);
  iVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))
                    (g_pFileSystem + 4,local_330,&DAT_002a3e98,0);
  if (iVar1 == 0) {
    ConMsg("Unable to open %s",local_330);
    uVar7 = 0;
  }
  else {
    V_snprintf((char *)local_22c,0x106,"%s\\%s\\%s%s\r\n",szReslistsBaseDir,local_434,
               szCommonPreloads,szReslistsExt,iVar1);
    puVar11 = local_22c;
    do {
      puVar10 = puVar11;
      uVar2 = *puVar10 + 0xfefefeff & ~*puVar10;
      uVar3 = uVar2 & 0x80808080;
      puVar11 = puVar10 + 1;
    } while (uVar3 == 0);
    if ((uVar2 & 0x8080) == 0) {
      puVar11 = (uint *)((int)puVar10 + 6);
      uVar3 = uVar3 >> 0x10;
    }
    pcVar12 = (char *)((int)puVar11 + (-(int)local_22c - (uint)CARRY1((byte)uVar3,(byte)uVar3)) + -2
                      );
    pcVar4 = malloc((size_t)pcVar12);
    *param_1 = pcVar4;
    if (pcVar4 == (char *)0x0) {
      pcVar12 = "Unable to allocate memory for map cycle hints list";
LAB_00216d1f:
      ConMsg(pcVar12);
      (**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,iVar1);
      uVar7 = 0;
    }
    else {
      V_strncpy(pcVar4,(char *)local_22c,(int)pcVar12);
      sVar5 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x18))(g_pFileSystem + 4,iVar1);
      if (((sVar5 != 0) && (pcVar4 = malloc(sVar5), pcVar4 != (char *)0x0)) &&
         (iVar6 = (*(code *)**(undefined4 **)(g_pFileSystem + 4))
                            (g_pFileSystem + 4,pcVar4,sVar5,iVar1), iVar6 == 1)) {
        while (pcVar4 = (char *)COM_Parse(pcVar4), com_token != '\0') {
          V_strncpy((char *)local_22c,&com_token,0x106);
          iVar6 = COM_TokenWaiting(pcVar4);
          if (iVar6 != 0) {
            pcVar4 = (char *)COM_Parse(pcVar4);
          }
          V_snprintf(local_126,0x106,"%s\\%s\\%s%s\r\n",szReslistsBaseDir,local_434,local_22c,
                     szReslistsExt);
          pcVar9 = *param_1;
          sVar5 = strlen(pcVar9);
          sVar8 = strlen(local_126);
          pcVar9 = realloc(pcVar9,sVar5 + 2 + sVar8);
          *param_1 = pcVar9;
          if (pcVar9 == (char *)0x0) {
            pcVar12 = "Unable to reallocate memory for map cycle hints list";
            goto LAB_00216d1f;
          }
          V_strncat(pcVar9,local_126,(uint)pcVar12,-1);
        }
      }
      (**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,iVar1);
      V_snprintf((char *)local_22c,0x106,"%s\\%s\\mp_maps.txt\r\n",szReslistsBaseDir,local_434);
      pcVar4 = *param_1;
      sVar5 = strlen(pcVar4);
      puVar11 = local_22c;
      do {
        puVar10 = puVar11;
        uVar2 = *puVar10 + 0xfefefeff & ~*puVar10;
        uVar3 = uVar2 & 0x80808080;
        puVar11 = puVar10 + 1;
      } while (uVar3 == 0);
      if ((uVar2 & 0x8080) == 0) {
        puVar11 = (uint *)((int)puVar10 + 6);
        uVar3 = uVar3 >> 0x10;
      }
      pcVar4 = realloc(pcVar4,(size_t)((int)puVar11 +
                                      sVar5 + (-(int)local_22c -
                                              (uint)CARRY1((byte)uVar3,(byte)uVar3)) + -1));
      *param_1 = pcVar4;
      V_strncat(pcVar4,(char *)local_22c,(uint)pcVar12,-1);
      uVar7 = 1;
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return uVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)