Sys_Version
0x00216860 · 348 bytes · __cdecl
_Z11Sys_Versionb
Decompiled
undefined (1 param)
/* Sys_Version(bool) */
void Sys_Version(bool param_1)
{
char cVar1;
FILE *__s;
int iVar2;
int in_GS_OFFSET;
uint local_114;
char local_110 [256];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
CUtlString::operator=((CUtlString *)g_sVersionString,"1.0.1.0");
CUtlString::operator=((CUtlString *)g_sNetworkVersionString,"1.0.1.0");
CUtlString::operator=((CUtlString *)g_sProductString,"valve");
local_114 = 0;
ParseSteamInfFile("steam.inf",&local_114);
cVar1 = (**(code **)(*g_pFileSystem + 0x14))(g_pFileSystem);
if (cVar1 == '\0') {
ParseSteamInfFile("perforce.inf",&local_114);
}
if ((local_114 != 0) &&
(((cVar1 = (**(code **)(*g_pFileSystem + 0x14))(g_pFileSystem), cVar1 == '\0' || (param_1)) &&
(__s = (FILE *)__wrap_fopen("steam_appid.txt",&DAT_002a5c80), __s != (FILE *)0x0)))) {
V_snprintf(local_110,0x100,"%u\n",local_114);
iVar2 = _V_strlen(local_110);
fwrite(local_110,iVar2 + 1,1,__s);
fclose(__s);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.