CModAppSystemGroup::Destroy
0x00216050 · 78 bytes · __cdecl
_ZN18CModAppSystemGroup7DestroyEv
Decompiled
undefined (0 params)
/* CModAppSystemGroup::Destroy() */
void CModAppSystemGroup::Destroy(void)
{
ServerDLL_Unload();
Host_SubscribeForProfileEvents(false);
FileSystem_UnloadModule(g_pMatchmakingDllModule);
g_pIfaceMatchFramework = 0;
g_pMatchmakingDllModule = (CSysModule *)0x0;
g_pfnMatchmakingFactory = 0;
g_pMatchFramework = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.