L L4D2node

Sys_GetRegKeyValueInt

0x00215e40 · 13 bytes · __cdecl

_Z21Sys_GetRegKeyValueIntPcS_Pll

Decompiled

undefined (4 params)

/* Sys_GetRegKeyValueInt(char*, char*, long*, long) */

void Sys_GetRegKeyValueInt(char *param_1,char *param_2,long *param_3,long param_4)

{
  *param_3 = param_4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)