Sys_GetRegKeyValue
0x00215e10 · 33 bytes · __cdecl
_Z18Sys_GetRegKeyValuePcS_S_iS_
Decompiled
undefined (5 params)
/* Sys_GetRegKeyValue(char*, char*, char*, int, char*) */
void Sys_GetRegKeyValue(char *param_1,char *param_2,char *param_3,int param_4,char *param_5)
{
if (param_3 != param_5) {
V_strncpy(param_3,param_5,param_4);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.