L L4D2node

Sys_GetRegKeyValue

0x00215e10 · 33 bytes · __cdecl

_Z18Sys_GetRegKeyValuePcS_S_iS_

Decompiled

undefined (5 params)

/* Sys_GetRegKeyValue(char*, char*, char*, int, char*) */

void Sys_GetRegKeyValue(char *param_1,char *param_2,char *param_3,int param_4,char *param_5)

{
  if (param_3 != param_5) {
    V_strncpy(param_3,param_5,param_4);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)