Sys_ShutdownGame
0x00215910 · 135 bytes · unknown
_Z16Sys_ShutdownGamev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Sys_ShutdownGame() */
void Sys_ShutdownGame(void)
{
TraceShutdown("Sys_ShutdownAuthentication()",0);
TraceShutdown("Host_Shutdown()",0);
Host_Shutdown();
TraceShutdown("Sys_ShutdownMemory()",0);
DAT_003a1548 = 0;
TraceShutdown("Sys_Shutdown()",0);
ConVar::InstallChangeCallback((ConVar *)developer,(_func_void_IConVar_ptr_char_ptr_float *)0x0);
LoggingSystem_PopLoggingState(0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.