CWin32UploadGameStats::DoBlockingReceive
0x00212d20 · 173 bytes · __thiscall
_ZN21CWin32UploadGameStats17DoBlockingReceiveEjR10CUtlBuffer
Decompiled
undefined (3 params)
/* CWin32UploadGameStats::DoBlockingReceive(unsigned int, CUtlBuffer&) */
undefined4 __thiscall
CWin32UploadGameStats::DoBlockingReceive
(CWin32UploadGameStats *this,uint param_1,CUtlBuffer *param_2)
{
ssize_t sVar1;
undefined4 uVar2;
int in_GS_OFFSET;
undefined1 local_2020 [8192];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined4 *)(param_2 + 0xc) = 0;
*(undefined4 *)(param_2 + 0x10) = 0;
*(undefined4 *)(param_2 + 0x20) = 0;
*(undefined4 *)(param_2 + 0x1c) = 0;
param_2[0x14] = (CUtlBuffer)0x0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)param_2);
do {
sVar1 = recv(*(int *)(this + 0x28),local_2020,0x2000,0);
if (sVar1 < 1) {
uVar2 = 0;
goto LAB_00212dad;
}
CUtlBuffer::Put(param_2,local_2020,sVar1);
} while (*(uint *)(param_2 + 0x10) < param_1);
uVar2 = 1;
LAB_00212dad:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar2;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.