L L4D2node

CCallbackImpl<1>::GetCallbackSizeBytes

0x00212020 · 10 bytes · __cdecl

_ZN13CCallbackImplILi1EE20GetCallbackSizeBytesEv

Decompiled

undefined (0 params)

/* CCallbackImpl<1>::GetCallbackSizeBytes() */

undefined4 CCallbackImpl<1>::GetCallbackSizeBytes(void)

{
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)