CUtlBuffer::PutChar
0x00210180 · 170 bytes · __thiscall
_ZN10CUtlBuffer7PutCharEc
Decompiled
undefined (2 params)
/* CUtlBuffer::PutChar(char) */
void __thiscall CUtlBuffer::PutChar(CUtlBuffer *this,char param_1)
{
char cVar1;
int iVar2;
if (((((byte)this[0x15] & 1) != 0) && (*(int *)(this + 0x10) != 0)) &&
(*(char *)(*(int *)this + ((*(int *)(this + 0x10) + -1) - *(int *)(this + 0x20))) == '\n')) {
if (((byte)this[0x15] & 0x10) == 0) {
iVar2 = *(int *)(this + 0x18);
}
else {
iVar2 = 0;
}
while (iVar2 = iVar2 + -1, -1 < iVar2) {
cVar1 = CheckPut(this,1);
if (cVar1 != '\0') {
*(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 9;
*(int *)(this + 0x10) = *(int *)(this + 0x10) + 1;
AddNullTermination(this);
}
}
}
cVar1 = CheckPut(this,1);
if (cVar1 == '\0') {
return;
}
*(char *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = param_1;
*(int *)(this + 0x10) = *(int *)(this + 0x10) + 1;
AddNullTermination(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.