L L4D2node

Host_Stats_f

0x0020efb0 · 93 bytes · unknown

_Z12Host_Stats_fv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_Stats_f() */

void Host_Stats_f(void)

{
  int in_GS_OFFSET;
  char local_210 [512];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  CServerRemoteAccess::GetStatsString((CServerRemoteAccess *)g_ServerRemoteAccess,local_210,0x200);
  ConMsg("CPU   In    Out   Uptime  Users   FPS    Players\n%s\n",local_210);
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)