CServerRemoteAccess::GetPlayerList
0x0020da80 · 625 bytes · __thiscall
_ZN19CServerRemoteAccess13GetPlayerListER10CUtlBuffer
Decompiled
undefined (2 params)
/* CServerRemoteAccess::GetPlayerList(CUtlBuffer&) */
void __thiscall CServerRemoteAccess::GetPlayerList(CServerRemoteAccess *this,CUtlBuffer *param_1)
{
int *piVar1;
undefined4 uVar2;
char cVar3;
int iVar4;
int *piVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
int iVar9;
longdouble lVar10;
longdouble lVar11;
longdouble lVar12;
if (serverGameClients != (int *)0x0) {
iVar9 = 0;
if (0 < DAT_003b8080) {
do {
while (((piVar1 = *(int **)(DAT_003b8074 + iVar9 * 4), piVar1 == (int *)0x0 ||
(cVar3 = (**(code **)(*piVar1 + 0x74))(piVar1), cVar3 == '\0')) ||
(iVar4 = (**(code **)(*serverGameClients + 0x2c))(serverGameClients,piVar1[0x75d4]),
iVar4 == 0))) {
LAB_0020daf0:
iVar9 = iVar9 + 1;
if (DAT_003b8080 <= iVar9) goto LAB_0020dc43;
}
cVar3 = (**(code **)(*piVar1 + 0x78))(piVar1);
if (cVar3 != '\0') {
uVar2 = *(undefined4 *)(iVar4 + 0x2c);
uVar6 = (**(code **)(*piVar1 + 0x2c))(piVar1);
uVar7 = (**(code **)(*piVar1 + 0x1c))(piVar1);
CUtlBuffer::Printf(param_1,"\"%s\" %s 0 0 0 %d 0\n",uVar7,uVar6,uVar2);
goto LAB_0020daf0;
}
iVar9 = iVar9 + 1;
piVar5 = (int *)(**(code **)(*piVar1 + 0x20))(piVar1);
lVar10 = (longdouble)(**(code **)(*piVar5 + 0xc))(piVar5);
uVar2 = *(undefined4 *)(iVar4 + 0x2c);
piVar5 = (int *)(**(code **)(*piVar1 + 0x20))(piVar1);
lVar11 = (longdouble)(**(code **)(*piVar5 + 0x2c))(piVar5,1);
piVar5 = (int *)(**(code **)(*piVar1 + 0x20))(piVar1);
lVar12 = (longdouble)(**(code **)(*piVar5 + 0x28))(piVar5,0);
piVar5 = (int *)(**(code **)(*piVar1 + 0x20))(piVar1);
uVar6 = (**(code **)(*piVar5 + 4))(piVar5);
uVar7 = (**(code **)(*piVar1 + 0x2c))(piVar1);
uVar8 = (**(code **)(*piVar1 + 0x1c))(piVar1);
CUtlBuffer::Printf(param_1,"\"%s\" %s %s %d %d %d %d\n",uVar8,uVar7,uVar6,
(int)((float)lVar12 * 1000.0),(int)lVar11,uVar2,(int)lVar10);
} while (iVar9 < DAT_003b8080);
}
LAB_0020dc43:
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
iVar9 = 0;
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar9 = *(int *)(param_1 + 0x18);
}
while (iVar9 = iVar9 + -1, -1 < iVar9) {
while (cVar3 = CUtlBuffer::CheckPut(param_1,1), cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
9;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
iVar9 = iVar9 + -1;
if (iVar9 < 0) goto LAB_0020dcb0;
}
}
}
LAB_0020dcb0:
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.