SV_RedirectAddText
0x0020d3b0 · 64 bytes · __cdecl
_Z18SV_RedirectAddTextPKc
Decompiled
undefined (1 param)
/* SV_RedirectAddText(char const*) */
void SV_RedirectAddText(char *param_1)
{
size_t sVar1;
sVar1 = strlen(param_1);
SV_RedirectCheckFlush(sVar1);
V_strncat(sv_redirect_buffer,param_1,0x1000,-1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.