SV_RedirectStart
0x0020d300 · 51 bytes · __cdecl
_Z16SV_RedirectStart10redirect_tPK8netadr_s
Decompiled
undefined (2 params)
/* SV_RedirectStart(redirect_t, netadr_s const*) */
void SV_RedirectStart(undefined4 param_1,undefined4 *param_2)
{
sv_redirected = param_1;
sv_redirectto._0_4_ = *param_2;
sv_redirectto._4_4_ = param_2[1];
sv_redirect_buffer[0] = 0;
sv_redirectto._8_2_ = *(undefined2 *)(param_2 + 2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.