CUtlVector<CRConServer::FailedRCon_t,CUtlMemory<CRConServer::FailedRCon_t,int>>::RemoveAll
0x0020d0e0 · 95 bytes · __thiscall
_ZN10CUtlVectorIN11CRConServer12FailedRCon_tE10CUtlMemoryIS1_iEE9RemoveAllEv
Decompiled
undefined (1 param)
/* CUtlVector<CRConServer::FailedRCon_t, CUtlMemory<CRConServer::FailedRCon_t, int> >::RemoveAll()
*/
void __thiscall
CUtlVector<CRConServer::FailedRCon_t,CUtlMemory<CRConServer::FailedRCon_t,int>>::RemoveAll
(CUtlVector<CRConServer::FailedRCon_t,CUtlMemory<CRConServer::FailedRCon_t,int>> *this)
{
CUtlLinkedList<float,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<float,unsigned_short>,unsigned_short>>
*this_00;
int iVar1;
int iVar2;
int iVar3;
iVar2 = *(int *)(this + 0xc) + -1;
iVar3 = iVar2 * 0x2c;
if (-1 < iVar2) {
do {
iVar2 = iVar2 + -1;
iVar1 = *(int *)this + iVar3;
iVar3 = iVar3 + -0x2c;
this_00 = (CUtlLinkedList<float,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<float,unsigned_short>,unsigned_short>>
*)(iVar1 + 0x10);
CUtlLinkedList<float,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<float,unsigned_short>,unsigned_short>>
::RemoveAll(this_00);
CUtlMemory<UtlLinkedListElem_t<float,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlLinkedListElem_t<float,unsigned_short>,unsigned_short> *)this_00);
} while (iVar2 != -1);
}
*(undefined4 *)(this + 0xc) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.