CRConServer::SetRequestID
0x0020af90 · 81 bytes · __thiscall
_ZN11CRConServer12SetRequestIDEji
Decompiled
undefined (3 params)
/* CRConServer::SetRequestID(unsigned int, int) */
void __thiscall CRConServer::SetRequestID(CRConServer *this,uint param_1,int param_2)
{
int iVar1;
int iVar2;
int iVar3;
iVar3 = 0;
iVar1 = CSocketCreator::GetAcceptedSocketCount((CSocketCreator *)(this + 4));
if (0 < iVar1) {
do {
while (iVar2 = CSocketCreator::GetAcceptedSocketData((CSocketCreator *)(this + 4),iVar3),
*(uint *)(iVar2 + 8) == param_1) {
iVar3 = iVar3 + 1;
*(int *)(iVar2 + 4) = param_2;
if (iVar3 == iVar1) {
return;
}
}
iVar3 = iVar3 + 1;
} while (iVar3 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.