CRConServer::ConnectToListeningClient
0x0020add0 · 139 bytes · __thiscall
_ZN11CRConServer24ConnectToListeningClientERK8netadr_sb
Decompiled
undefined (3 params)
/* CRConServer::ConnectToListeningClient(netadr_s const&, bool) */
undefined4 __thiscall
CRConServer::ConnectToListeningClient(CRConServer *this,netadr_s *param_1,bool param_2)
{
int iVar1;
undefined4 uVar2;
undefined4 uVar3;
iVar1 = CSocketCreator::ConnectSocket((CSocketCreator *)(this + 4),param_1,param_2);
uVar3 = 1;
if (iVar1 < 0) {
uVar2 = LoggingSystem_FindChannel("Console");
uVar3 = LoggingSystem_IsChannelEnabled(uVar2,1);
if ((char)uVar3 != '\0') {
uVar3 = netadr_s::ToString(param_1,false);
LoggingSystem_Log(uVar2,1,"Unable to connect to remote client (%s)\n",uVar3);
uVar3 = 0;
}
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.