L L4D2node

RconPasswordChanged_f

0x0020ad00 · 65 bytes · __cdecl

_ZL21RconPasswordChanged_fP7IConVarPKcf

Decompiled

undefined (3 params)

/* RconPasswordChanged_f(IConVar*, char const*, float) */

void RconPasswordChanged_f(IConVar *param_1,char *param_2,float param_3)

{
  char *pcVar1;
  ConVarRef local_14 [4];
  int local_10;
  
  ConVarRef::ConVarRef(local_14,param_1);
  pcVar1 = *(char **)(local_10 + 0x24);
  CSocketCreator::CloseAllAcceptedSockets((CSocketCreator *)(g_RCONServer + 4));
  CUtlString::operator=((CUtlString *)(g_RCONServer + 0x40),pcVar1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)