CGameServer::GetGeneric
0x0020a7a0 · 73 bytes · __thiscall
_ZN11CGameServer10GetGenericEi
Decompiled
undefined (2 params)
/* CGameServer::GetGeneric(int) */
undefined1 * __thiscall CGameServer::GetGeneric(CGameServer *this,int param_1)
{
int *piVar1;
int iVar2;
undefined1 *puVar3;
if ((-1 < param_1) && (piVar1 = *(int **)(this + 0x2d36c), piVar1 != (int *)0x0)) {
iVar2 = (**(code **)(*piVar1 + 0x10))(piVar1);
if (param_1 < iVar2) {
puVar3 = (undefined1 *)
CPrecacheItem::GetGeneric((CPrecacheItem *)(this + param_1 * 8 + 0x4264));
return puVar3;
}
}
return &DAT_002c79d4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.