CGameServer::LookupSoundIndex
0x0020a630 · 53 bytes · __thiscall
_ZN11CGameServer16LookupSoundIndexEPKc
Decompiled
undefined (2 params)
/* CGameServer::LookupSoundIndex(char const*) */
int __thiscall CGameServer::LookupSoundIndex(CGameServer *this,char *param_1)
{
int *piVar1;
int iVar2;
int iVar3;
piVar1 = *(int **)(this + 0x2d368);
iVar3 = 0;
if (piVar1 != (int *)0x0) {
iVar2 = (**(code **)(*piVar1 + 0x34))(piVar1,param_1);
if (iVar2 != 0xffff) {
iVar3 = iVar2;
}
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.