SV_FindOrAddModel
0x0020a290 · 51 bytes · __cdecl
_Z17SV_FindOrAddModelPKcb
Decompiled
undefined (2 params)
/* SV_FindOrAddModel(char const*, bool) */
void SV_FindOrAddModel(char *param_1,bool param_2)
{
CGameServer::PrecacheModel
((CGameServer *)&sv,param_1,(-(uint)!param_2 & 0xfffffffe) + 3,(model_t *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.