CServerPlugin::ClientCommand
0x00209c80 · 117 bytes · __thiscall
_ZN13CServerPlugin13ClientCommandEP7edict_tPKc
Decompiled
undefined (3 params)
/* CServerPlugin::ClientCommand(edict_t*, char const*) */
void __thiscall CServerPlugin::ClientCommand(CServerPlugin *this,edict_t *param_1,char *param_2)
{
int iVar1;
undefined4 uVar2;
int *piVar3;
iVar1 = NUM_FOR_EDICT(param_1);
if ((0 < iVar1) && (iVar1 <= DAT_003b8080)) {
iVar1 = *(int *)(DAT_003b8074 + -4 + iVar1 * 4);
piVar3 = (int *)0x0;
if (iVar1 != 0) {
piVar3 = (int *)(iVar1 + 4);
}
/* WARNING: Could not recover jumptable at 0x00209cf4. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar3 + 0x74))();
return;
}
uVar2 = CBaseServer::GetMaxClients((CBaseServer *)&sv);
Msg("\n!!!\nCServerPlugin::ClientCommand: Some entity tried to stuff \'%s\' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n"
,param_2,iVar1,uVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.