L L4D2node

CServerPlugin::CreateMessage

0x00209b10 · 310 bytes · __thiscall

_ZN13CServerPlugin13CreateMessageEP7edict_t11DIALOG_TYPEP9KeyValuesP22IServerPluginCallbacks

Decompiled

undefined (5 params)

/* CServerPlugin::CreateMessage(edict_t*, DIALOG_TYPE, KeyValues*, IServerPluginCallbacks*) */

void __thiscall
CServerPlugin::CreateMessage
          (CServerPlugin *this,edict_t *param_1,undefined4 param_3,int param_4,int *param_5)

{
  code *pcVar1;
  char cVar2;
  undefined4 uVar3;
  int iVar4;
  int *piVar5;
  SVC_Menu local_74 [100];
  
  if (param_1 == (edict_t *)0x0) {
    ConMsg("Invaid pEntity\n");
  }
  else if (param_4 == 0) {
    ConMsg("No data keyvalues provided\n");
  }
  else {
    if (param_5 != (int *)0x0) {
      if (*(undefined4 **)(this + 0x18) != (undefined4 *)0x0) {
        pcVar1 = *(code **)**(undefined4 **)(this + 0x18);
        uVar3 = (**(code **)(*param_5 + 0x10))(param_5);
        cVar2 = (*pcVar1)(*(undefined4 *)(this + 0x18),uVar3,param_1,param_3,param_4);
        if (cVar2 == '\0') {
          ConMsg("Disallowed by game dll\n");
          return;
        }
      }
      iVar4 = NUM_FOR_EDICT(param_1);
      if ((0 < iVar4) && (iVar4 <= DAT_003b8080)) {
        iVar4 = *(int *)(DAT_003b8074 + -4 + iVar4 * 4);
        piVar5 = (int *)0x0;
        if (iVar4 != 0) {
          piVar5 = (int *)(iVar4 + 4);
        }
        SVC_Menu::SVC_Menu(local_74,param_3,param_4);
                    /* try { // try from 00209bea to 00209bec has its CatchHandler @ 00209c61 */
        (**(code **)(*piVar5 + 0x78))(piVar5,local_74,0,0);
        SVC_Menu::~SVC_Menu(local_74);
        return;
      }
      ConMsg("Invalid entity\n");
      return;
    }
    ConMsg("No plugin provided\n");
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)