CServerPlugin::PrintDetails
0x00209280 · 128 bytes · __thiscall
_ZN13CServerPlugin12PrintDetailsEv
Decompiled
undefined (1 param)
/* CServerPlugin::PrintDetails() */
void __thiscall CServerPlugin::PrintDetails(CServerPlugin *this)
{
int iVar1;
char *pcVar2;
int iVar3;
int iVar4;
iVar3 = 0;
ConMsg("Loaded plugins:\n");
ConMsg("---------------------\n");
if (0 < *(int *)(this + 0x10)) {
do {
pcVar2 = " (disabled)";
iVar1 = *(int *)(*(int *)(this + 4) + iVar3 * 4);
if (*(char *)(iVar1 + 0x100) == '\0') {
pcVar2 = "";
}
iVar4 = iVar3 + 1;
ConMsg("%i:\t\"%s\"%s\n",iVar3,iVar1,pcVar2);
iVar3 = iVar4;
} while (iVar4 < *(int *)(this + 0x10));
}
ConMsg("---------------------\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.