L L4D2node

CPlugin::GetCallback

0x00208f90 · 45 bytes · __thiscall

_ZN7CPlugin11GetCallbackEv

Decompiled

undefined (1 param)

/* CPlugin::GetCallback() */

int __thiscall CPlugin::GetCallback(CPlugin *this)

{
  if (*(int *)(this + 0x104) != 0) {
    return *(int *)(this + 0x104);
  }
  Warning("Unable to get callback interface for \"%s\"\n",this);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)