L L4D2node

CServerPlugin::LevelInit

0x002087f0 · 267 bytes · __thiscall

_ZN13CServerPlugin9LevelInitEPKcS1_S1_S1_bb

Decompiled

undefined (7 params)

/* CServerPlugin::LevelInit(char const*, char const*, char const*, char const*, bool, bool) */

void __thiscall
CServerPlugin::LevelInit
          (CServerPlugin *this,char *param_1,char *param_2,char *param_3,char *param_4,bool param_5,
          bool param_6)

{
  int iVar1;
  int *piVar2;
  int *piVar3;
  bool bVar4;
  int iVar5;
  
  piVar3 = g_pMDLCache;
  iVar5 = 0;
  (**(code **)(*g_pMDLCache + 0xb8))(g_pMDLCache);
  if (0 < *(int *)(this + 0x10)) {
    do {
      iVar1 = *(int *)(*(int *)(this + 4) + iVar5 * 4);
      if (*(char *)(iVar1 + 0x100) == '\0') {
        piVar2 = *(int **)(iVar1 + 0x104);
        if (piVar2 == (int *)0x0) {
          Warning("Unable to get callback interface for \"%s\"\n",iVar1);
        }
                    /* try { // try from 0020884c to 002088e9 has its CatchHandler @ 00208901 */
        (**(code **)(*piVar2 + 0x14))(piVar2,param_1);
      }
      iVar5 = iVar5 + 1;
    } while (iVar5 < *(int *)(this + 0x10));
  }
  bVar4 = (bool)CNetworkStringTableContainer::Lock
                          ((CNetworkStringTableContainer *)networkStringTableContainerServer,false);
  (**(code **)(*serverGameDLL + 8))(serverGameDLL,param_1,param_2,param_3,param_4,param_5,param_6);
  CNetworkStringTableContainer::Lock
            ((CNetworkStringTableContainer *)networkStringTableContainerServer,bVar4);
                    /* WARNING: Could not recover jumptable at 0x002088ff. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar3 + 0xbc))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)