CServerPlugin::OnQueryCvarValueFinished
0x00208650 · 146 bytes · __thiscall
_ZN13CServerPlugin24OnQueryCvarValueFinishedEiP7edict_t21EQueryCvarValueStatusPKcS4_
Decompiled
undefined (6 params)
/* CServerPlugin::OnQueryCvarValueFinished(int, edict_t*, EQueryCvarValueStatus, char const*, char
const*) */
void __thiscall
CServerPlugin::OnQueryCvarValueFinished
(CServerPlugin *this,undefined4 param_1,undefined4 param_2,undefined4 param_4,
undefined4 param_5,undefined4 param_6)
{
int iVar1;
int *piVar2;
int iVar3;
iVar3 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
iVar1 = *(int *)(*(int *)(this + 4) + iVar3 * 4);
if ((*(char *)(iVar1 + 0x100) == '\0') && (1 < *(int *)(iVar1 + 0x108))) {
piVar2 = *(int **)(iVar1 + 0x104);
if (piVar2 == (int *)0x0) {
Warning("Unable to get callback interface for \"%s\"\n",iVar1);
}
(**(code **)(*piVar2 + 0x44))(piVar2,param_1,param_2,param_4,param_5,param_6);
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(this + 0x10));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.