CServerPlugin::ClientConnect
0x00208480 · 321 bytes · __thiscall
_ZN13CServerPlugin13ClientConnectEP7edict_tPKcS3_Pci
Decompiled
undefined (6 params)
/* CServerPlugin::ClientConnect(edict_t*, char const*, char const*, char*, int) */
uint __thiscall
CServerPlugin::ClientConnect
(CServerPlugin *this,edict_t *param_1,char *param_2,char *param_3,char *param_4,
int param_5)
{
int *piVar1;
bool bVar2;
int iVar3;
uint uVar4;
uint uVar5;
int iVar6;
byte local_2e;
byte local_1d [13];
local_1d[0] = 1;
if (*(int *)(this + 0x10) < 1) {
uVar5 = (**(code **)(*serverGameClients + 4))
(serverGameClients,param_1,param_2,param_3,param_4,param_5);
}
else {
bVar2 = false;
iVar6 = 0;
local_2e = 1;
do {
iVar3 = *(int *)(*(int *)(this + 4) + iVar6 * 4);
if (*(char *)(iVar3 + 0x100) == '\0') {
piVar1 = *(int **)(iVar3 + 0x104);
if (piVar1 == (int *)0x0) {
Warning("Unable to get callback interface for \"%s\"\n",iVar3);
}
iVar3 = (**(code **)(*piVar1 + 0x38))
(piVar1,local_1d,param_1,param_2,param_3,param_4,param_5);
if (iVar3 == 2) {
return (uint)local_1d[0];
}
if ((iVar3 == 1) && (!bVar2)) {
bVar2 = true;
local_2e = local_1d[0];
}
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(this + 0x10));
uVar4 = (**(code **)(*serverGameClients + 4))
(serverGameClients,param_1,param_2,param_3,param_4,param_5);
uVar5 = (uint)local_2e;
if (!bVar2) {
uVar5 = uVar4;
}
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.