CMaster::RebuildRules
0x00203870 · 415 bytes · __cdecl
_ZN7CMaster12RebuildRulesEP11CBaseServer
Decompiled
undefined (1 param)
/* CMaster::RebuildRules(CBaseServer*) */
void CMaster::RebuildRules(CBaseServer *param_1)
{
char cVar1;
int iVar2;
int *piVar3;
int *piVar4;
char *pcVar5;
bf_write *this;
this = (bf_write *)(param_1 + 0x9a8);
*(undefined4 *)(param_1 + 0x4f4) = realtime;
bf_write::Reset(this);
bf_write::Reset(this);
iVar2 = CCvarUtilities::CountVariablesWithFlags((CCvarUtilities *)cv,0x100);
if (iVar2 < 1) {
return;
}
bf_write::WriteLong(this,-1);
bf_write::WriteByte(this,0x45);
bf_write::WriteShort(this,iVar2);
piVar3 = (int *)(**(code **)(*g_pCVar + 0x98))(g_pCVar);
/* try { // try from 00203904 to 00203a00 has its CatchHandler @ 00203a2f */
(**(code **)(*piVar3 + 8))(piVar3);
do {
cVar1 = (**(code **)(*piVar3 + 0x10))(piVar3);
if (cVar1 == '\0') {
/* WARNING: Could not recover jumptable at 0x00203a2d. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar3 + 4))();
return;
}
piVar4 = (int *)(**(code **)(*piVar3 + 0x14))(piVar3);
cVar1 = (**(code **)(*piVar4 + 8))(piVar4);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*piVar4 + 0xc))(piVar4,0x100);
if (cVar1 != '\0') {
pcVar5 = (char *)(**(code **)(*piVar4 + 0x1c))(piVar4);
bf_write::WriteString(this,pcVar5);
cVar1 = (**(code **)(*piVar4 + 0xc))(piVar4,0x20);
if (cVar1 == '\0') {
pcVar5 = "FCVAR_NEVER_AS_STRING";
if (((*(byte *)((int)piVar4 + 0x15) & 0x10) == 0) &&
(pcVar5 = *(char **)(piVar4[7] + 0x24), pcVar5 == (char *)0x0)) {
pcVar5 = "";
}
bf_write::WriteString(this,pcVar5);
}
else {
if ((*(byte *)((int)piVar4 + 0x15) & 0x10) == 0) {
pcVar5 = *(char **)(piVar4[7] + 0x24);
if ((pcVar5 != (char *)0x0) && (*pcVar5 != '\0')) goto LAB_002039dd;
}
else {
pcVar5 = "FCVAR_NEVER_AS_STRING";
LAB_002039dd:
iVar2 = _V_stricmp(pcVar5,"none");
if (iVar2 != 0) {
bf_write::WriteString(this,"1");
goto LAB_00203910;
}
}
bf_write::WriteString(this,"0");
}
}
}
LAB_00203910:
(**(code **)(*piVar3 + 0xc))(piVar3);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.