L L4D2node

CMaster::GetHeartbeat

0x00202920 · 340 bytes · __thiscall

_ZN7CMaster12GetHeartbeatEP13CMasterserverP11CBaseServer

Decompiled

undefined (3 params)

/* CMaster::GetHeartbeat(CMasterserver*, CBaseServer*) */

undefined4 * __thiscall
CMaster::GetHeartbeat(CMaster *this,CMasterserver *param_1,CBaseServer *param_2)

{
  int *piVar1;
  int iVar2;
  int iVar3;
  undefined4 *puVar4;
  int iVar5;
  int iVar6;
  undefined4 *puVar7;
  undefined4 *puVar8;
  
  iVar2 = *(int *)(param_1 + 0x1c);
  if (iVar2 < 1) {
    puVar7 = *(undefined4 **)(param_1 + 0x10);
  }
  else {
    puVar7 = *(undefined4 **)(param_1 + 0x10);
    if ((CBaseServer *)puVar7[3] == param_2) {
      return puVar7;
    }
    iVar5 = 0;
    puVar4 = puVar7;
    while( true ) {
      puVar8 = puVar4 + 4;
      iVar5 = iVar5 + 1;
      if (iVar5 == iVar2) break;
      piVar1 = puVar4 + 7;
      puVar4 = puVar8;
      if ((CBaseServer *)*piVar1 == param_2) {
        return puVar8;
      }
    }
  }
  iVar5 = iVar2 + 1;
  iVar6 = *(int *)(param_1 + 0x14);
  if (iVar5 <= iVar6) goto LAB_0020296e;
  iVar3 = *(int *)(param_1 + 0x18);
  if (iVar3 < 0) goto LAB_0020296e;
  if (iVar3 == 0) {
    if (iVar6 == 0) {
      if (iVar5 < 3) {
        iVar6 = 2;
        goto LAB_00202a1f;
      }
      iVar6 = 2;
    }
    do {
      iVar6 = iVar6 * 2;
    } while (iVar6 < iVar5);
  }
  else {
    for (iVar6 = (iVar2 / iVar3 + 1) * iVar3; iVar6 < iVar5; iVar6 = (iVar6 + iVar5) / 2) {
    }
  }
LAB_00202a1f:
  *(int *)(param_1 + 0x14) = iVar6;
  if (puVar7 == (undefined4 *)0x0) {
    puVar7 = malloc(iVar6 << 4);
    *(undefined4 **)(param_1 + 0x10) = puVar7;
  }
  else {
    puVar7 = realloc(puVar7,iVar6 << 4);
    *(undefined4 **)(param_1 + 0x10) = puVar7;
    iVar5 = *(int *)(param_1 + 0x1c) + 1;
  }
LAB_0020296e:
  *(int *)(param_1 + 0x1c) = iVar5;
  iVar5 = (iVar5 - iVar2) + -1;
  *(undefined4 **)(param_1 + 0x20) = puVar7;
  if (0 < iVar5) {
    _V_memmove(puVar7 + iVar2 * 4 + 4,puVar7 + iVar2 * 4,iVar5 * 0x10);
    puVar7 = *(undefined4 **)(param_1 + 0x10);
  }
  puVar7 = puVar7 + iVar2 * 4;
  puVar7[3] = param_2;
  puVar7[1] = 0xffffffff;
  puVar7[2] = 0xc61c3c00;
  *puVar7 = 0;
  return puVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)