CGameServer::CopyPureServerWhitelistToStringTable
0x001fef30 · 133 bytes · __thiscall
_ZN11CGameServer36CopyPureServerWhitelistToStringTableEv
Decompiled
undefined (1 param)
/* CGameServer::CopyPureServerWhitelistToStringTable() */
void __thiscall CGameServer::CopyPureServerWhitelistToStringTable(CGameServer *this)
{
undefined4 local_44 [4];
undefined4 local_34;
if (*(int *)(this + 0x2d374) != 0) {
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_44,0,0,0);
/* try { // try from 001fef75 to 001fefa5 has its CatchHandler @ 001fefb5 */
CPureServerWhitelist::Encode(*(CPureServerWhitelist **)(this + 0x2d374),(CUtlBuffer *)local_44);
(**(code **)(**(int **)(this + 0xcc) + 0x24))
(*(int **)(this + 0xcc),1,"PureServerWhitelist",local_34,local_44[0]);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_44);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.