SV_BroadcastVoiceData
0x001fcbf0 · 633 bytes · __cdecl
_Z21SV_BroadcastVoiceDataP7IClientiPcx
Decompiled
undefined (4 params)
/* SV_BroadcastVoiceData(IClient*, int, char*, long long) */
void SV_BroadcastVoiceData(IClient *param_1,int param_2,char *param_3,longlong param_4)
{
int *piVar1;
int *piVar2;
char cVar3;
byte bVar4;
int iVar5;
undefined4 uVar6;
IClient *pIVar7;
int iVar8;
int iVar9;
byte local_b1;
undefined **local_a8;
undefined1 local_a4;
undefined4 local_a0;
undefined4 local_9c;
undefined4 local_98;
undefined8 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined8 local_84;
undefined4 local_7c;
undefined4 local_78;
undefined1 local_74;
undefined8 local_70;
undefined4 local_68;
undefined4 local_64;
undefined4 local_5c;
byte local_58;
int local_54;
longlong local_50;
byte local_48 [4];
undefined4 local_44;
undefined1 local_40;
undefined4 local_3c;
undefined4 local_38;
char *local_20;
if (*(int *)(sv_voiceenable._28_4_ + 0x30) != 0) {
local_74 = 0;
local_84 = 0;
local_9c = 0;
local_98 = 0;
local_70 = 0;
local_94 = 0;
local_8c = 0;
local_88 = 0;
local_7c = 0;
local_78 = 0;
local_68 = 0;
local_64 = 0;
local_a0 = 0;
local_a8 = &PTR__SVC_VoiceData_002a1ac8;
local_40 = 0;
local_44 = 0;
local_3c = 0xffffffff;
local_38 = 0;
local_a4 = 0;
local_5c = (**(code **)(*(int *)param_1 + 0x3c))(param_1);
iVar5 = param_2 << 3;
local_20 = param_3;
local_54 = iVar5;
if (*(int *)(voice_debugfeedbackfrom._28_4_ + 0x30) != 0) {
local_50 = param_4;
iVar9 = (**(code **)(*(int *)param_1 + 0x3c))(param_1);
uVar6 = (**(code **)(*(int *)param_1 + 0x48))(param_1);
Msg("Sending voice from: %s - playerslot: %d [ xuid %llx ]\n",uVar6,iVar9 + 1,param_4);
param_4 = local_50;
}
if (0 < DAT_003b8080) {
iVar9 = 0;
do {
piVar1 = *(int **)(DAT_003b8074 + iVar9 * 4);
pIVar7 = (IClient *)0x0;
if (piVar1 != (int *)0x0) {
pIVar7 = (IClient *)(piVar1 + 1);
}
local_50 = param_4;
cVar3 = (**(code **)(*piVar1 + 0x74))(piVar1);
param_4 = local_50;
if (cVar3 != '\0') {
cVar3 = (**(code **)(*piVar1 + 0x94))(piVar1);
param_4 = local_50;
if (cVar3 == '\0') {
local_b1 = (**(code **)(*piVar1 + 0x84))(piVar1,local_5c);
local_48[0] = local_b1;
local_58 = (**(code **)(*piVar1 + 0x88))(piVar1,local_5c);
iVar8 = 1;
do {
local_48[iVar8] = 1;
piVar2 = (int *)piVar1[iVar8 + 6];
param_4 = local_50;
if (piVar2 != (int *)0x0) {
bVar4 = (**(code **)(*piVar2 + 0x84))(piVar2,local_5c);
local_b1 = local_b1 | bVar4;
local_48[iVar8] = bVar4;
bVar4 = (**(code **)(*piVar2 + 0x88))(piVar2,local_5c);
local_58 = local_58 | bVar4;
param_4 = local_50;
}
iVar8 = iVar8 + 1;
local_50 = param_4;
} while (iVar8 != 4);
if ((local_b1 == 1) || (pIVar7 == param_1)) {
local_54 = 0;
if (local_b1 != 0) {
local_54 = iVar5;
}
(**(code **)(*piVar1 + 100))(piVar1,&local_a8,0,1);
param_4 = local_50;
}
}
}
iVar9 = iVar9 + 1;
} while (iVar9 < DAT_003b8080);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.